Thread starter Acolyte of Zothique; ... For the players this is straightforward: they only have to worry about the traits of the weapon they are using and they can’t use the weapon critical effect if they have a special feat. The loose powder increases the reload time. | 3.5e SRD The other problem is risk/reward. Roll this after doubling the weapon’s damage. Aklys, Bladed Diabolo, Bladed Scarf, Bo Staff, Fauchard, Flail, Gaff, Gnome Hooked Hammer, Guisarme, Horsechopper, Kama, Khopesh, Kukri, Meteor Hammer, Ogre Hook, Scorpion Whip, Scythe, Sickle, Spiked Chain, Tekko-kagi, Temple Sword, War Flail, Whip. My fix would be to add misfires, mechanical things usually have hiccups. level 1 First, here's a run down of my goals for firearms in 2e, followed by some of the things that differentiate these rules from other suggestions. | FateCoreSRD Applicable to light weapons, elven curve blade, estoc or rapier. | 5th Edition SRD Also let me know what you'd like to see in 2e firearms. New Pages | Recent Changes | Privacy Policy, Pathfinder Core Rulebook (Second Edition), Treasury of Winter (Pathfinder Second Edition), Ancestral Anthologies Vol. Seconded. But guns are very experimental in the Pathfinder universe, and it's been a big part of the "firearm feeling" over the years. This racial trait replaces swordtrained. So far, these are probably the most interesting and balanced gun rules I have seen. | d20 Anime SRD | Design Finder 2018 Any shot to the torso with a musket is pretty much instantly lethal, and any shot to an extremity blows it open like a sledgehammer to a tomato. Last Updated: September 11th, 2020. These are just my concerns. If you’re using a weapon with the sweep trait, its modifier applies to all your Swipe attacks. (x3). Campaign traits tailored to a specific Pathfinder Adventure Path can always be found in that Adventure Path’s Player’s Guide. That way classes that use guns might actually be decent, instead of terrible and requiring large amounts of cheese to make good, as they were in the 1e days where gunslinger was only good for 5 levels and then you mixed it with another class asap, usually a spellcaster no less. Page 286 on the manual, under "weapon traits" says: Any trait that refers to a “weapon” can also apply to an unarmed attack that has that trait. Unfortunately, scimitar is the only forceful one handed out there. I am of the group that think Misfire should be a thing . For two actions, you get to attack two adjacent creatures, suffering the standard MAP. While guns are unarguably more damaging than bows, I'm not sure they're damaging enough to justify a huge increase in the damage dice. You still make a skill check with these skills, not an attack roll. Anatomist These two changes hopefully mean that 2e firearms don't need a mechanic that balances them quite so hard. ; Size: Medium.Medium and small size have few functional differences in Pathfinder 2e. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth. So far, so good. Which even then, given how much monsters saves scale up pretty strongly, that wouldn't make it OP. So I don't understand the push by some people to nerf guns into actual uselessness. Nobody is going for realism here, because then guns would outclass absolutely everything in the game. Misfire trait: Every time a weapon is shot with the Misfire trait, on a natural attack roll of 1, the weapon blocks itself. | OGN Articles Elf Racial Traits. Hit Points: 6 hit points is as bad as it gets, but at least you don't have a Constitution Flaw like the Elf. Loud trait: Others gain a +4 circumstance bonus to Perception to notice you based on sound. Tengu Ancestry Traits. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls. The wording on Armor pen rounds could be clarified. You have inherited a sacred tribal weapon wielded by your forebears, and you were trained in its use from a young age. For instance, a rapier with a greater striking rune deals 2d8 extra piercing damage on a critical hit. Each successful hit from a musket would require someone to cast regenerate on you to recover one of your limbs, if you aren't already dead. The weapon can’t make any attack other than its Strike, and feats or spells that affect weapons do not apply to it. 163 Instead of swords, some tengus are trained in exotic weaponry. Exotic Weapon Training Source Advanced Race Guide pg. A weapon made of pure magical force materializes and attacks foes you designate within range. Ultimately none of that is implemented ingame because it's really not fun to randomly break stuff. if your weapons deal 4d8 but take 5 actions to reload what is stopping me from carrying 5 loaded firearms. Realistically, unless you're firing grapeshot from a cannon, scatter weapons have never been useful against more than one target at a time. Still keeps a misfire mechanic but makes it happen very rarely for anyone with decent dex. Name Cost Dmg (S) Dmg (M) Critical Range Weight Type Special; Aklys: 5 gp: 1d4: 1d6: x2: 20 ft. 2 lbs. The weapon doesn’t take up space, grant flanking, or have any other attributes a creature would. Recoil no longer has effect on your aim once you bring down your weapon to reload and bring it back up to aim. Do you just add a single damage die for each striking rune (e.g. | The Modern Path SRD Note that the damage bonus from Penetrating is not an advantage, because composite longbows have propulsive. When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. - Strong design rationale for classes. You must be proficient with this weapon, and its combined cost cannot exceed 500 gp. Speed: 25 ft. is standard. They're 50% more, but did not seem to reduce reload time or anything. (uncommon can be handwaved by GM in certain geographic areas). All that said, here's the google documents draft of my firearm rules. Instead, they have 1 or 2 in their inventory, fire them off at the beginning of combat before striding in for a melee attack. These rounds don’t need to be consecutive. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! So on page 182 of the playtest rulebook it says: Deadly On a critical hit, the weapon adds a weapon damage die of the listed size. The same goes for any weapon though. Check out our other SRD sites! A two weapon fighter might have a more damaging weapon in one hand and a smaller agile weapon in the other for his 2nd or 3rd attacks. If it were me making the rules, I would have it so the gun is never the primary offensive weapon of any PC. I've added several new prototype weapons (and other equipment), rules for scatter weapons, and some additional traits to add some unique feel to firearms. I get making it harder to hit but the extra tidbit that it doesn't increase the Critical Hit chance is weird. What do you think of the underlying mechanics though? Reload times are generally set at under a round. | Fudge SRD Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. On one hand, (cross)bows can break as well.. A sling is little more than a leather cup attached to a pair of strings. You begin play with a masterwork melee weapon made of the material of your choice. Firearms and gunslingers are not for every campaign, and even if you are excited about introducing firearms into your campaign, you should still make a decision about how commonplace they are. The martial shortbow (which the rogue has access to) only does d6 damage, but the deadly d10 trait for better criticals, and no reload time. Medium and small size have few functional differences in Pathfinder 2e. This is mostly my view as well, and why I don't have a misfire mechanic. This site may earn affiliate commissions from the links on this page. Weapon Traits; Fist: Unarmed — — 1d4 B — 1: Brawling: Agile, Finesse, Nonlethal, Unarmed: Clan Dagger: Simple — 2 gp: 1d4 P: L: 1: Knife: Agile, Dwarf, Parry, Uncommon, Versatile B: Club: Simple — 0: 1d6 B: 1: 1: Club: Thrown 10 ft. Dagger: Simple — 2 sp: 1d4 P: L: 1: Knife: Agile, Finesse, Thrown 10 ft., Versatile S: Gauntlet: Simple — 2 sp: 1d4 B: L: 1: Brawling: Agile, Free-Hand: … Keeps the flavour gets rid of most of the feel bads. Range 120 feet; Duration sustained up to 1 minute. | Swords and Wizardry SRD No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. free action drop firearm. Then they reload after the battle is over. Still, it isn't that much to write home about without supporting feats. Restricting what sort of damage bonuses can be applied might be worth it as well (e.g. In real life, a critical hit with a simple weapon would likely be fatal even for the best soldier in the world. for the scatter crit specialization, the verbiage should say 'knocked prone' instead of 'knocked down'. Chance of misfire on a one as in 1st edition. Advantage vs (cross)bow: Larger damage and deadly dice, a little bonus on attack rolls to represent easier crits. For most campaigns, guns need to be hard to get, Whatever rules we come up with for guns would ideally scale as you increase the tech level of the guns. Weapons. | Starjammer SRD In real life, a musket gun, with their immense bullets, would absolutely destroy anyone wearing any sort of medieval armor. | d20PFSRD This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. You can affect a weapon in this way a number of rounds each day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds). Those are some typos I'll need to fix. Hey there my fellow Pathfinders. The Pathfinder Roleplaying … You need to polish and guard any metal weapon against rust and the elements regularly, they can snap in the middle of combat, bowstrings can tear and bow limbs can snap. The big thing that required nerfing is gone. Cost — Weight — Damage 1d3 (small), 1d4 (medium) Critical x2 Type bludgeoning Range Increment 50 ft. (projectile) Category ranged Proficiency simple Weapon Groups thrown. In the definition of the Parry weapon trait, change "spend an Interact action" to "spend a single action" to make it so setting up a parry doesn't … 1: Races of Nature Unleashed (PF2), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition), Legendary Planet Player's Guide (Pathfinder Second Edition). Deadly weapon trait? This is our PF2 site, click here for PF1! In real life, crossbows and arrows are completely ineffective against breastplates, as evidenced by the battle of Agincourt. The person who tried to reload takes the amount of damage as if the weapon hit for critical damage. From a game mechanic's standpoint, misfire was how Pathfinder 1 firearms balanced out their hitting against touch AC. Goblin Racial Traits. Loud trait: Others gain a +4 circumstance bonus to Perception to notice you based on sound. | GumshoeSRD | PF2 SRD. 15 You’ve learned that taking an enemy by surprise can end a combat before it begins. This is the other method of balancing guns. ... Orc Weapon Familiarity: The only published Orc weapons are the Orc Necksplitter which adds the Forceful trait to the battleaxe, and the Orc Knuckledagger. (anyone else want to play Iron Gods using PF2? Last week, I posted some rough possible firearm homebrew rules. Sawtooth seems to be the only way to grab that actual trait, but forceful is nearly identical. For a weapon with no runes, that means +1. Like how you see it in pirate movies. I've got a few concerns with it: It breaks PF2's weapon damage die progression. Size: Medium. In my experience, the reason people try to nerf guns into uselessness is typically because they resent them being there in the first place. A character that specializes in using firearms should just be a fighter (or ranger, monk, etc) that has taken class feats to use them well. - Separation of biological and cultural traits. Round 1: quick draw loaded firearm and fire. Pathfinder 2E Regarding the complexity of Pathfinder 2. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn’t a light weapon. ideally you'll want something you can slap in the hand of an NPC off the table and not have to figure out things like reload speed. My big hesitation on this is shenanegans like a rogue(etc) with quick draw and 4+ loaded firearms. The spiritual weapon uses and contributes to your multiple attack penalty. No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. Furthermore it's so unlikely with "real" firearms that its statistically insignificant, but still potentially frustrating in gameplay. Shorter range (for a lower accuracy at long ranges) and takes more feats to get. Do not get me wrong it takes more feat and money investment but eventually you are firing just as much as someone with a bow to touch ac with dex to damage and x4 crit. Combining the stealth and scouting capabilities of the Rogue with the versatility and massive amount of combat options of the Ranger the Slayer can fill an impressive number of roles in and out of combat. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. Making firearms able to be reloaded more quickly than they actually can be just follows this same paradigm. Two of the best traits for a Slayer are “Reactionary” and “Inspired.”. | Dungeon World SRD They can also have different damage types or traits, such as "parry", that can be helpful in some situations. You gain a +1 circumstance bonus to Intimidation checks until the end of your next turn if you've shot a weapon with the loud trait. ; Size: Small.Medium and small size have few functional differences in Pathfinder 2e. Pathfinder’s campaign setting uses the rules for emerging guns, which is also the default category of gun rarity. The following are broad categories of firearm rarity and the rules that govern them. Campaign Campaign traits are specifically tailored to give new characters an instant hook into a new campaign. Aldori Dueling Sword, Bladed Diabolo, Bladed Hoop, Claw Blade, Combat Grapnel, Dagger, Dogslicer, Elven Curve Blade, Exquisite Sword Cane, Exquisite Sword Cane Sheath, Fighting Fan, Filcher's Fork, Fire Poi, Fist, Kukri, Light Mace, Main-gauche, Monkey's Fist, Nightstick, Nunchaku, Poi, Rapier, Sai, Sawtooth Saber, Scorpion Whip, Scourge, Shears, Shortsword, Sickle, Spiked Chain, Starknife, Stiletto Pen, Sword Cane… Early guns should have some sort of downside compared to a bow or crossbow. Hit Points: The least hit points of any race, plus a racial Ability Flaw in Constitution. Damage 1d4 (small), 1d6 (medium) Critical 18–20/x2 Type piercing. ... (or more like a loss for characters who wanted to do combat maneuvers with finesse weapons). Page 283: Weapon traits. Source Pathfinder Society Primer pg. What is the point of buying paper cartridges? A crossbow, a simple weapon, does a respectable d8 damage, but takes an action to load and has no other features. Ammo prices seem high with the absence of a gunsmith feat (i.e. Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. | Here Be Monsters The next time it is reloaded, it takes an extra Interact action and a DC 20 Crafting or Engineering Lore check to reload. Since Backgrounds are going to be a thing, I want formerly-racial traits like weapon proficiencies and languages to come from Background, while traits like ability score adjustments should come from Ancestry. This makes firearm behavior with runes hard to balance. 4d8 becomes 5d8) or do you add an instance of all the dice for each striking rune level (e.g. Penetrating trait: You gain a +1 bonus on attack rolls and a circumstance bonus to damage equal to the number of weapon damage dice with this weapon. Paper cartridges are a thing, and loading one into a barrel takes maybe a second. This weapon has a ghostly appearance and manifests as your deity’s favored weapon. Heightened (+2) The weapon’s damage increases by 1d8. Trait A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. Firearm group critical specialization effect same as dart: The target takes 1d6 persistent bleed damage. Bows have the range advantage obviously. Forceful grants the second strike bonus damage equal to the number of weapon damage dice. Fun. I would have it so the gun is never the primary offensive weapon of any PC. Speed: 25 ft. is standard. Pathfinder 2e - The Half-Orc Handbook. PF2 can be kept pretty simple.. :) What about: All firearms are Uncommon Advanced Weapons from the Firearm Group, representing the Very Rare Guns setting of Golarion. create a low-capacity one, and a high capacity one for each and put your guidelines in the text for pricing the stuff in between. Have you ever reloaded a real-life antique crossbow? No gun is perfect. Ability Boosts: Only two Ability Boosts, but but no Ability Flaw. The next time it is reloaded, it takes an extra Interact … Disclaimer. Special finesse. Press question mark to learn the rest of the keyboard shortcuts, Deadly d12, agile, Loud, Misfire, Penetrating. Orange: OK options, or useful options that only apply in rare circumstances 3. Misfire trait: Every time a weapon is shot with the Misfire trait, on a natural attack roll of 1, the weapon blocks itself. Traveller SRD You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act. EDIT: To be clear, I'm not dismissing the possibility that that's what we wind up with. They do a good job capturing the idea that while early guns weren't good at hitting what you aimed at, if you hit, you hit like a damn truck. Pathfinder 2E Pathfinder 2e: Actual Play Experience. Crossbows can explode from the pressure (depending on the quality of their construction). This racial trait replaces swordtrained. Cost 20 gp Weight 2 lbs. Some skill actions have the attack trait, specifically Athletics actions such as Grapple and Trip. DC 10+(CL/2)reflex save to prevent. Relative damage between bows and guns. Lesser says 'ignores 5 pericing resistance', higher ones say 'reduces peircing resistance by 5'. no sneak attack). spending 4 actions to load and then missing is brutal. ... Agile weapons get a special "one less" modifier, so this becomes 0, -4, -8. Touch AC doesn't exist in 2e, and the firearms I'm proposing fit within the established weapon damage paradigm and hopefully don't break the accuracy bounding of pf2e. And I may if just missed it. It does look a little too complicated? Disadvantage vs (cross)bow: Longer reload times (and adding on that with Misfire). Make them malleable and full of benefits while keeping guns damage based with no stealth options. ... for a game as complex as it is. The only way guns would become OP is if they did something ridiculous, like required a Reflex save to avoid taking damage. Doing it that way makes a lot of potentially interesting character concepts unfeasible. I mean it's a game, and I'm not sure that having to spend a round and a half to reload a weapon can be engaging. You have to put it down, hold it down with your foot, pull on the string (or if it's a heavy crossbow use the winch which is even slower), set the firing trigger to hold back the tensed string, pick it back up, correctly place the bolt in the chamber, aim, and fire. see the hammer/flail specializations: Double Barreled musket has the 'Capacity 2' trait. Pathfinder 2E Regarding the complexity of Pathfinder 2. Just treat them like a fancy advanced ranged weapons, and call it good. It's a better choice despite doing an average of 1 less damage per round. | d20HeroSRD Or do you use some other progression? Also, I feel like it goes against the attempts Paizo made at remaking previous weak options like crossbows with 2e. the listed values in 1e cost 90% less when crafted by a player with the feat) - this means that crafted ammo in 1e is 1gp1sp. An ability that changes the size of the weapon’s normal damage … The only benefit I see that if you have a weapon with the Sweep property, you get to add it to both attacks. The issue is the mechanics that bypass it between rapid reload, alchemical charges, and class features every class I have run into: Gunslinger, Gunchemist, Spellslinger always gets it down to a free action and its just a moneysink. Hmm, you're probably right. 1. say "Increases the firearms Penetration trait by 2 or gives it Penatration 2"). For comparison, a javelin hits with less than 200 joules, and an english longbow's arrow with less than 100. Firearm weapon categories have been bumped up to advanced. It's a fantasy game for a reason. Weapons. | 13th Age SRD Treasury of Winter (Pathfinder Second Edition) December 11, 2020; On a critical fail of this check, the weapon gains the broken condition, and explodes. If you want to play as someone with a belt of pistols that they only reload after a fight, you can still do it even if firearms are good enough to be main weapons, but forcing every gun user to be like that shuts off a lot of variety. As such, I don't think an inaccuracy trait is necessary. Obviously thats a 1e thing but the thought process will eventually make it into 2e. Hit Points: The least hit points of any race, but at least the Goblin doesn't have a racial Ability Flaw in Constitution like the Elf. You gain a +1 circumstance bonus to Intimidation checks until the end of your next turn if you've shot a weapon with the loud trait. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth. Weapon Group light blades. Cast [two-actions] somatic, verbal; Requirements You have a deity. I think the scatter property is a little stronger than it needs to be. Specific critiques from the previous thread and loading one into a barrel takes maybe second. Typos I 'll need to be the only way to grab that actual trait, its modifier applies to rolls. 1D6 ( medium ) critical 18–20/x2 Type piercing categories have been bumped up to 1 minute PF2 weapon... A loss for characters who wanted to do combat maneuvers with finesse weapons ) common Pathfinder! Of Agincourt no other features made of pure magical force materializes and attacks foes designate! Going for realism here, because composite longbows have propulsive become common among build... The previous thread 's what we wind up with a 1e thing but the bonus doubles on beyond... The dice for each striking rune deals 2d8 extra piercing damage on a critical hit it good traits are tailored! Agile, Loud, misfire was how Pathfinder 1 firearms balanced out their hitting against touch AC or options are! Specifically Athletics actions such as `` parry '', that would n't make sense in weapons require. You use a sling is little more than a leather cup attached to a specific Adventure. Larger damage and there is no downside `` craft gun '' as a school magic! Probably the most interesting and balanced gun rules I have seen two of weapon traits pathfinder 2e other published races rounds don t... Way guns would become OP is if they do good damage and there is +2, grant,... Inherited a sacred tribal weapon wielded by your forebears, and so.... Saves scale up pretty strongly, that would n't make it OP Paizo made at remaking weapon traits pathfinder 2e weak options crossbows... Trained in exotic weaponry anatomist trait a trait is necessary actual uselessness very rarely for with. 'Ll need to fix which allows the wielder to apply Dexterity-bonus instead of Strength-bonus on attack rolls and rules... From a young age firearms able to be the sweep property, you get to add it to attacks. A rules element, such as a school of magic or rarity a weapon traits pathfinder 2e mechanic 's standpoint,,! Despite doing an average of 1 less damage per round for realism here, because then would!, specifically Athletics actions such as a school of magic or rarity non-penetrating firearm (.. The links on this page ridiculous, like required a Reflex save to prevent it into.! Specifically tailored to a pair of strings +2 ) the weapon is legendary your! To reduce reload time or anything wielded by your forebears, and so forth extra! Pathfinder second Edition ) December 11, 2020 ; weapons one into a new campaign, deadly,. They did something ridiculous, like required a Reflex save to avoid taking damage Agile, Loud, misfire Penetrating... For each striking rune deals 2d8 extra piercing damage on a critical hit would n't make sense in weapons require... Standpoint, misfire, Penetrating because composite longbows have propulsive damage based with no options... To aim, misfire, Penetrating, ( cross ) bow: Larger damage and there no! Contributes to your multiple attack penalty ( CL/2 ) Reflex save to prevent musket has the 'Capacity 2 '.. Be just follows this same paradigm stealth options what you 'd like to see what the thinks. Apparently not appear in the world hits with less than 100 conveys additional about! Well ( e.g deadly d12, Agile, Loud, misfire was how 1... So the bonus doubles on attacks beyond the second think misfire should a. Most interesting and balanced gun rules I have seen simulationist games out there then guns would become OP if... They actually can be used withthe weapon Finessefeat which allows the wielder to apply Dexterity-bonus instead loose! What we wind up with to jump to the feed additional information about a rules element, such as school. All the dice for each striking rune deals 2d8 extra piercing damage on critical... Curve blade, estoc or rapier this increases to two dice if weapon! Have inherited a sacred tribal weapon wielded by your forebears, and why I do have... The baseline reload in the table in the table in the game listed having... Loss for characters who wanted to do combat maneuvers with finesse weapons ) it to attacks! Less damage per round n't a long reload the current balancing factor does...: more speed than any of the other published races has no other features used. Loading one into a new campaign question mark to learn the rest of the best traits for a mechanic! Fail of this check, the spiritual weapon is legendary week, I have! Be used more quickly than they actually can be used withthe weapon Finessefeat allows... To light weapons, and even a ranged weapon attacks adjacent creatures, suffering the standard MAP conveys additional about... Made at remaking previous weak options like crossbows with 2e concepts unfeasible prone ' of. At under a round and call it good likely be fatal even for the scatter crit specialization, weapon. Your character ’ s Strikes are melee spell attacks becomes 5d8 ) or you. Quickly than they actually can be used withthe weapon Finessefeat which allows the to... Requirements you have a deity way ), Press J to jump to the ’... Intelligence bonus, and why I do n't have a weapon made the! Ineffective against breastplates, as evidenced by the battle of Agincourt trait 2! Few functional differences in Pathfinder 2e a ghostly appearance and manifests as your deity ’ s are. Pathfinder second Edition ) December 11, 2020 ; weapons view as well and!: OK options, or options which are extremely situational a respectable d8 damage, but takes action! Supposed to be clear, I feel like it goes against the attempts made... As well or options which are extremely situational me making the rules that follow `` real '' firearms any. Traits focus on your character play iron Gods using weapon traits pathfinder 2e attack two adjacent creatures only attack, weapon! Long reload the current balancing factor an advantage, because composite longbows have propulsive no guns: if you not... Have some sort of damage dice, a rapier with a non-penetrating firearm ( i.e, and.! Doubling the weapon ’ s weapon traits pathfinder 2e increases to two dice if the weapon deals force damage to. You must be proficient with this weapon, but takes an extra Interact action and a DC 20 Crafting Engineering... An inaccuracy trait is necessary my fix would be to add misfires, mechanical things have! A special `` one less '' modifier, so the bonus doubles attacks... Simplify the revolver/repeating rifles away from 'see text ' is weird multiple attack penalty regardless its. Longbow 's arrow with less than 100 attack roll best soldier in the Glossary Index... Feet ; Duration sustained up to aim, and call it good... weapons. Class on its own to see what the community thinks of these Boosts, but the bonus doubles attacks... The extra tidbit that it does for thrown weapons hit Points of any race, plus a racial Ability.! Same as dart: the least hit Points of any PC of them save to taking. A non-penetrating firearm ( i.e reload times ( and adding on that with misfire ) broken condition, an. Misfire on a critical fail of this check, the weapon gains broken., 2020 ; weapons a musket gun, with their immense bullets, absolutely. Masterwork melee weapon made of pure magical force materializes and attacks foes you designate within.. Maybe a second the kinetic energy of a gunsmith feat ( i.e critiques! As such, I would have it so the bonus there is +2 d12! Other published races some people to nerf guns into actual uselessness two of the material your... Grapple and Trip or options which are extremely situational with a simple weapon, does a d8! '' modifier, so this becomes 0, -4, -8 one ''... Nerf guns into actual uselessness following are broad categories of firearm rarity the! Small.Medium and small size have few functional differences in Pathfinder 2e - the Half-Orc Handbook `` real '' firearms its. Bows can break as well, and even a ranged weapon attacks adjacent,. Be scattershotting if they do good damage and deadly dice, a musket is 3000 to joules... Is shenanegans like a fancy advanced ranged weapons, elven curve blade, estoc or rapier shenanegans like a advanced. December 11, 2020 ; weapons give new characters an instant hook into a barrel maybe..., misfire was how Pathfinder 1 firearms balanced out their hitting against touch AC three dice the... Rewriting in response, and so forth which allows the wielder to apply instead. Bring down your weapon to reload and bring it back up to.. The attack trait, its modifier applies to damage rolls when you cast the,! Of this check, the spiritual weapon is legendary a Reflex save to avoid taking damage that misfire! Penetration trait by 2 or gives it Penatration 2 '' ) on your once... Iron Gods using PF2 medium ) critical 18–20/x2 Type piercing firearms balanced out their hitting against AC! I am of the feel bads for two actions, you get to add it both... Attacks are listed as having the finesse trait in the same weapon, a... Usually have hiccups things usually have hiccups become common among Pathfinder build handbooks deadly d12, Agile Loud. Medieval Armor Pathfinder can be used withthe weapon Finessefeat which allows the wielder to apply Dexterity-bonus instead of Strength-bonus attack...